Month: September 2024

Twilight of the Gods interview

Finally making the jump to animation this year is Zack Snyder, and the result is bloody, beautiful, and boundless. With Jay Oliva, Eric Carassco, and an army of animators, producers, and more, Snyder’s Norse-inspired saga Twilight of the Gods is ready to rage on Netflix for a revenge tale as epic as the gods themselves.

In Twilight of the Gods, a warrior maiden of Jötunheimr swears revenge against Thor after the God of Thunder massacres her family in a rage of lightning, shattered bone, and arrogance. After surviving Thor’s onslaught, Sigrid assembles a hunting party alongside her beloved Leif to find Thor, kill him, and destroy anyone in their way. Prepare yourselves for a gratifying journey born from compelling characters, gorgeous realms, and enough violence to make Mortal Kombat fans blush.

Before the show’s Netflix release, we discussed Twilight of the Gods with Zack Snyder and executive producer Wesley Coller. During our talk, Zack and Wesley talked about Zack jumping head-first into animation and how the creative process differs from live-action. We also discuss how the show’s episodic format alleviates the desire for a Director’s Cut, the future of the series, and the moment Zack knew he’d found the show’s unique art style.

Twilight of the Gods is streaming on Netflix. You can read our glowing review of the show here!

Twilight of the Gods, Zack Snyder, Wesley Coller, interview

JoBlo: As a contributing director on the project, did you find it easy to relinquish control of the camera for other episodes? Do you enjoy shooting animation as much as live-action?

Zack Snyder: I very much enjoy working on animation. It’s really fun. In my normal process, I do a doodle and expect the actors to understand what I’m trying to accomplish. With this process and layout, you can get what you want 100%. The truly talented directors I worked with on this [Twilight of the Gods] were amazing. I did have my hand in pretty much everything. Once the scripts were done, it was fun to see the guys dig into the other episodes. It was really rewarding. I was happy to collaborate with everyone.

JoBlo: The show’s art and animation evoke shades of Samurai Jack and Cartoon Saloon’s The Secret of Kells. Do you know if any animated works serve as inspiration for the series?

Wesley Coller: I think that a lot of what you see is infused with people’s unique experiences. There’s a look that Zack, Jay [Oliva], and others wanted to go for. I think with any other project, live-action or animated, you bring all that experience, passion, and love to the palette that you paint from. For me, what was so exciting was the fact that, as we developed the look of it, it very much has a unique style of its own. I love seeing what 2D offered Zack, Jay, and the other directors. Twilight of the Gods is its own thing, in many ways, and draws from all our experiences.

Zack Snyder: The truth is we went through this insane development period where we had all these different looks for Sigrid, Leif, and Thor. I kept going, ‘You know, it reminds me of something else.’ It has shades of other things, but it eventually became mythological and sort of its own thing.

Wesley Coller: I think the style, based on the fact that we go to so many different worlds with humans, giants, gods, and dragons, the style lends to encapsulating all those ideas in a way that’s painterly, beautiful, and really captivating.

Zack Snyder: Sigrid really landed me [referring to settling on an art style]. Finally, around the time when I was like, ‘That’s it, that’s what I want,’ Sherry [Gunther], our producer, made me a big image with all of Sigird’s looks throughout the series. You had Sigrid covered in blood, naked, ready for battle. I remember looking at it and thinking, ‘This is it. This is right.’

JoBlo: As a filmmaker who tends to keep some material in his back pocket for later, do you find that the show’s episodic format alleviates the desire for a Director’s Cut?

Zack Snyder: 100%. The thing about episodic work is you get a chance for a pretty slow burn. Pretty much every character has a full arc and storyline. We learn about them, know what their deal is, and why they’re there. In some ways, episodic is my natural cadence.

JoBlo: Earlier this month, Jay Oliva said he’s waiting to work on a second season of the series. Without giving away specifics, can you tell us if there’s a road map to continue the story?

Zack Snyder: Yes, there’s a massive roadmap. We know exactly what will happen. It’s just a matter of seeing if there’s an appetite for it.

The post Interview: Zack Snyder and producer Wesley Coller get bloody while discussing the art, storytelling, and future of Twilight of the Gods appeared first on JoBlo.

Andy Serkis Batman

Andy Serkis blurred the line between acting and special effects when he gained acclaim portraying Gollum in Peter Jackson’s Lord of the Rings series. While the character was completely computer-generated, the groundbreaking motion capture of Serkis’ performance gave the character that extra ounce of humanity that gave him a depth never seen before from a CGI character. While the studios and the actors butted heads over the use of the ever-growing AI technology, which was one of the big issues for the strike last year, projects since have dabbled in using AI in some fashion and faced controversy for it.

Serkis is one who isn’t averse to exploring more of AI’s capabilities. According to Deadline, the Venom: Let There Be Carnage director will feature AI characters in his next project. Serkis teased his next project at a panel at the UK’s Labour Party conference. He explained that his Imaginarium production outfit is currently in production on a “narrative-driven story” that begins with 2D characters created using voice actors before they “come out into the AR [augmented reality] world.” He continued, “At that point they become ‘AI characters’ authored by artists and directors. They are in a world where you can have direct relationships with these CGI characters.”

The frequent motion-capture actor would outline his fascination with AI, “It is another form of magic that is frightening people. Even the biggest VFX companies are not creating as great things as individuals in their basements. It is much misunderstood, much maligned and lumped together in the same way that people probably felt the internet was going to destroy everyone’s lives.”

Serkis is also very aware of the conflicts that lay ahead with this technology, specifically with anybody using a famous likeness for something that hasn’t been approved by the individual or their families. “It’s taken a long time for actors to even understand what it is to put on a costume or make-up but stand in a [special] suit and do essentially what you do [normally], which is act,” he added. “We need the permissions to be there so you are able in some way to monetize these artists’ [work] in a proper way.”

The post Andy Serkis teases his next project, which will feature AI characters appeared first on JoBlo.

It can’t be said enough how difficult it is to create a successful movie. But to create one in the horror landscape that perseveres and gets theatrically re-released 10 years later? Practically unheard of. We find ourselves in a time where there’s almost too much content, requiring a bit of luck to even catch on with audiences. Yet back in 2014 (or probably more appropriately, 2015) it was hard to find anyone who wasn’t smitten with The Babadook. Having created a brand new horror icon and doing so amongst some very messed up moments, writer/director Jennifer Kent created one of the greatest horror films of the last decade.

It was my absolute pleasure to talk with Kent about her experience with the film. We touched on the film being released a decade later as well as the very controversial ending that potential financial backers wanted changed. And anyone who’s seen the film knows that the boy, Samuel, can be a bit grating. So much so that there was quite a harsh reaction to the boy upon release. We discussed that as well as the lengths Kent would go to shield the boy from the harsh subject matter.

Do you think The Babadook holds up ten years later? Let us know in the comments!

The post Interview: Jennifer Kent Talks The Babadook’s 10th Anniversary appeared first on JoBlo.

It can’t be said enough how difficult it is to create a successful movie. But to create one in the horror landscape that perseveres and gets theatrically re-released 10 years later? Practically unheard of. We find ourselves in a time where there’s almost too much content, requiring a bit of luck to even catch on with audiences. Yet back in 2014 (or probably more appropriately, 2015) it was hard to find anyone who wasn’t smitten with The Babadook. Having created a brand new horror icon and doing so amongst some very messed up moments, Kent created one of the greatest horror films of the last decade.

It was my absolute pleasure to talk with writer/director Jennifer Kent about her experience with the film. We touched on the film being released a decade later as well as the very controversial ending that potential financial backers wanted changed. And anyone who’s seen the film knows that the boy, Samuel, can be a bit grating. So much so that there was quite a harsh reaction to the boy upon release. We discussed that as well as the lengths Kent would go to shield the boy from the harsh subject matter.

Do you think The Babadook holds up ten years later? Let us know in the comments!

The post Interview: Jennifer Kent Talks The Babadook’s 10th Anniversary appeared first on JoBlo.